2 Barking Cerberus round off the grade 2âs with the classic 10k beater. 2 Fire Breeze Carrie is very useful as after Girl who Crossed the Gap and Dancing Princess, you still have enough counterblast open to use her effect at least once, and draws in this deck are very strong. In the Grade 2 department, I run 4 Crimson Beast Tamerâs and 2 Dancing Princess to allow for the highest consistency of getting Crimson to soul, providing that power boost to many of your cards. In a pinch it can allow for some plays with Girl who crossed the Gap, which I have used before to setup some great rows to win games. Midnight Bunny gives you some great pressure, as it can allow for some great combos using your soul. Turquoise Beast Tamer is very strong in this deck, as combined with Crimson Beast Tamer or Midnight Invader, she lets them hit 20 or 21k respectively. It makes it so you will almost always have 20k+ rows, easily reaching those 21k magic numbers as well. The Grade 1's are setup to allow the highest amount of offensive power possible. It contributes greatly to the overall consistency of the deck. Girl who crossed the Gap is pretty much the only choice for starting Vanguard right now, however, her effect is very strong and allows you to ride things you would like to use as boosters later on. There is no need for stand triggers as there is no other mechanic allowing them to stand in this particular build. It basically involves setting up some very strong rows and abusing Crimson Beast Tamer and Turquoise Beat Tamerâs abilities to hit magic numbers. The deck has many different strategies and my favourite at this time is Beast Tamer Beatdown. Pale Moon has probably my favourite play style, allowing for high consistency and some very strong rows. So this week itâs Pale Moon that Iâm playing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |